Trading Card Questions?
Players.Cards FAQ
No. One account works across Players.Cards, BasketballStats.ai, Tournament Planner, Predicta.win, Player Heads, and related sites. Sign in once, then open the product that matches what you're doing.
Goat Games is the parent suite. Athlete identity (player cards), live stats, events, recruiting, predictions, and physical Player Heads share the same data graph—so a profile you build in one place shows up where it's relevant elsewhere.
You must be at least 13 to create an account. Parents or guardians should help manage younger athletes' profiles. Predicta.win predictions require users to be 18 or older.
Yes. Parents can help create and manage youth accounts, privacy settings, and card content. Use the same family email patterns you already use for school sports, and contact support if you need help linking a parent and athlete.
You control profile and leaderboard visibility. Account and stats data use standard encryption and access controls. Review the Privacy Policy for details, or contact support for a privacy-related change.
Use the Contact Us page. Include your account email, which product site you were on, and what you were trying to do. Add event names or screenshots for billing or checkout issues.
Open your account settings from the dashboard avatar menu. Update email, password, or linked sign-in providers there. If you lose access, use the sign-in recovery flow or Contact Us with the email on the account.
Yes. Contact support from Contact Us and say whether you need the full account removed or only a player/team profile. For youth accounts, a parent or guardian should make the request.
You can get emails and in-app/push updates for games, follows, team chat, and event announcements when those channels are enabled. Manage preferences in account or notification settings; Player+ and Pro unlock richer fan and coach pushes.
Players.Cards turns an athletic journey into a living digital card—stats, highlights, academics, achievements, and social links in one shareable profile. Athletes build identity; coaches run locker rooms; fans collect and trade; recruiters discover talent.
Sign in, open Create Player Card, add photos and basics, then publish. Import stats from BasketballStats or enter them manually. Your public card lives on your player profile and shares via link or QR.
Yes. Search for the existing profile and use the claim flow (or ask a coach/parent who created it to transfer ownership). Contact support with proof of identity if you get stuck merging duplicates.
Yes. Players.Cards has a mobile experience for cards, teams, and events. Open the Mobile link from the site footer or marketing pages, or use the web app on your phone's browser.
Cards stay current when you score games, import stats, or update media. Add video highlights, academics, and measurements so fans, teammates, and recruiters see more than a static image.
Copy your public profile link, download a QR code for flyers or Player Heads, or share from the card page. QR codes are built for in-person recruiting and fan engagement.
Yes. Fans can follow players and teams. Followers may get updates when games finish or when you push announcements (Player+ / Pro unlock richer fan and coach pushes).
Browse player, team, card-collection, and drill leaderboards from the Leaderboards menu. Filters get richer on paid plans. Organizers can also scope boards to a tournament or camp.
Player Heads are giant custom cutouts with QR codes that point fans to your card, team page, MVP voting, or event landers. Order from Player Heads / the shop, or use the DIY flow for a print-yourself option.
Meet athletes at games or tournaments, scan QR codes (or use NFC where enabled), and grow your collection. Trades build a visible network of sports connections on your card and feed collection leaderboards.
Player+ (or Pro) unlocks selling cards and autographs. From your dashboard, list the card, set a price, and publish. Buyers check out through the marketplace; you need Stripe Connect for payouts.
Yes when selling is enabled on your plan. Autographs and limited drops can increase demand. Set clear quantity and fulfillment expectations on the listing.
Stripe Connect is required to receive sale payouts. After a purchase, funds typically arrive in a few business days minus the platform fee. Connect a bank account or debit card during onboarding.
A platform fee (typically around 10–15%) is deducted from sales to cover payments, hosting, and support. You see net payout after the fee—no separate invoice for the fee itself.
A locker room is the digital HQ for a team: roster, chat, schedule, film, playbook, evaluations, attendance, and recruiting tools. Free setup is available so every team can start without a heavy lift.
Practice plans and drills, whiteboard/playbook, team chat, fan messaging, AI scouting (on Pro), drill accountability/gamification, and season insights—so cards sit next to real team ops.
Yes. Live bookkeeping is available through the BasketballStats tools in the same ecosystem. Multiple bookkeepers can score; End Game saves the box score and can trigger an AI summary.
Yes. Launch a tournament or camp with registration, schedule, brackets, staff, messaging, and payments. Listing starts at a modest fee; the platform earns when your event earns. Player cards stay tied to the same athlete identities.
Gate passes and VIP, concessions and preorders, raffles, Lucky Winner drawings, surveys, sponsors, merch, volunteer shifts, announcements, and NFC/wristband flows when you enable them.
Use Find a Tournament or Find a Camp from Explore. Open an event page to register a team, buy gate passes, or follow results and leaderboards.
Cards can surface academics, measurements, NCAA recruiting info, and highlights. A Recruiting Pass shares your living card with college programs. Collegiate coaches can use recruiting tools free.
A paid pass that helps you push your living card to college programs. Plans start from a one-time amount shown on the pricing page; open Recruiting from your player dashboard to choose a package.
Free covers a forever-free athletic identity: stats, highlights, shareable profile, and basic leaderboards. Player+ adds selling cards/autographs, advanced leaderboard filters, extra card drip, and fan/coach pushes. Pro adds AI scouting, in-game insights, agent assistant, and priority support. Exact prices are on the pricing page.
The platform is built for youth sports with moderation and privacy controls. Parents can help manage younger athletes. You must be at least 13 to create an account; keep personal contact details off public card fields when possible.
Add photos, living stats, video highlights, achievements, academics and measurements, NCAA recruiting info, and social links. Paid plans can add Extra Drip—custom back-of-card stats that make the card feel more collectible.
Extra Drip (Player+ / Pro) lets you customize premium stats and presentation on the back of your card beyond the free defaults—useful for standout numbers recruiters and fans notice first.
Open your player profile from the dashboard or View Your Card. Changes to photos, bio, academics, highlights, and stats autosave—there is no separate Save button for most fields.
Yes. Set your handle so your card is easy to share (for example players.cards/me/yourhandle). Use that link or QR anywhere fans and coaches will scan.
Either works. Live scoring keeps the card updating during and after games; import is great for past seasons or tournament exports. You can mix both and manually correct a box score when needed.
Yes. Message Fans and fan/coach pushes let athletes and coaches reach followers. Richer push volume and targeting are part of Player+ and Pro.
Your collection is the set of player cards you’ve traded for or collected. Open Your Card Collection from Explore, compete on card-collection leaderboards, and keep growing it at games and events.
NFC wristbands speed up in-person trades, event check-in, and concessions tap flows when an event enables them. Players can manage wristband setup from the NFC page when it’s available for your account.
The shop includes digital and physical items tied to the ecosystem—such as Player Heads, event merch, and other offerings your org enables. Sign in before checkout so purchases link to the right player or team.
Factor in stats, achievements, demand, and whether it’s a limited or event edition. Many first listings start modest and adjust with interest. Be clear about quantity and shipping for physical autographs.
Open the seller’s listing from their profile or the marketplace, check out with the supported payment method, and follow any fulfillment steps the listing describes. Digital collectibles appear in your collection after purchase.
Use Register a Team from Explore / Getting Started. Create the team profile, add coaches and roster, then optionally open a Team Locker Room for chat, schedule, film, and recruiting tools.
Open Find Teams from the navigation Explore menu. Search and open team profiles to follow, request to join, or review public roster and schedule info.
Yes. Coaches can run athlete evaluations, tryouts, attendance, polls, practice plans, and drill tracking from the locker room—alongside whiteboard/playbook and scoresheets.
Bias Detection helps coaching staff spot uneven playing-time or evaluation patterns from team data. It’s available in team insight tools so staff can coach more fairly across the roster.
Athletes can log drill entry; teams use drill tracking and gamification so practice accountability shows up on drill leaderboards—not only in a private chat thread.
Yes when the organizer enables awards and MVP voting on an event. Votes can be tied to player profiles and QR/Player Head campaigns so sideline fans can scan and vote quickly.
Yes. Alongside the main Players.Cards app, staff and fans can use the Events and Concessions apps for day-of ops—gate, ordering, and fulfillment—when your tournament enables those modules.
Use Host an Event from Explore, or start a tournament/camp listing from the pricing section. You’ll get registration, scheduling, officials, gate, and fan engagement tools; listing fees are shown before you launch.
Passes typically include annual per-school options, unlimited single-sport until graduation, and all-access across sports/schools until graduation. Exact packages and prices are on the recruiting/pricing pages.
Yes—collegiate coaches can use recruiting discovery tools free. Athletes use a Recruiting Pass to push their living card to programs; coaches browse living profiles instead of static PDFs.
Recruiting flows surface NCAA contact-rule guidance so families and coaches stay aware of timing and contact limits. Always confirm current NCAA rules for your sport and division—the platform does not replace compliance advice.
Recruiters and programs get a locker-style CRM to collect prospects, track outreach, and review living cards. Open Recruiter Locker Room from Explore / Professionals to get started.
Pro includes featured placement in recruiting locker discovery so serious athletes stand out when coaches browse. Combine it with a complete living card and Recruiting Pass for the strongest signal.
Connect Training lets athletes browse and book sessions with trainers—lessons, clinics, and mentoring. Trainers manage offerings, coupons, and reviews; upcoming sessions show up as session cards.
Yes. Alumni and experienced players can offer training, clinics, or mentoring through Connect Training while staying linked to the same athlete identity graph as cards and teams.
Open Dashboard → Subscriptions (or your billing settings). Upgrade, downgrade, or manage Stripe billing there. Pro includes Player+ benefits; exact prices are always on the pricing page.
Player+ unlocks selling cards and autographs, advanced leaderboard filtering, Extra Drip, fan and coach pushes, and related athlete upgrades such as longer team chat history and leaderboard alerts where enabled. Monthly price is shown on pricing.
Pro includes Player+ benefits plus AI scouting reports, in-game insights and analytics, AI agent assistant, advanced leaderboards, featured recruiting placement, coach playbook draw/save, and priority support.